![]() ![]() ![]() But, nevertheless, some Hound designs and their players employed lances very effectively. ![]() In the realm of multiplayer where most players followed a strict tower-stacked design with a cockpit obstructed by an armor plate, they were nearly impossible to use effectively, as they required the player to be at close range (good luck) and, even if a player managed to get close enough, a direct hit to the cockpit was necessary to even make such a suicidal endeavor worth it. And when it's broken shooting it makes the damage that would be done, done to the cockpit instead. Battleship Raid: When one of the nations is suffering online, but manages to retake a foothold, they'll deploy an "Unidentified Weapon", and the other nation's players will be able to commence one of these type missions against it.Awesome, but Impractical: The Morskoj Unidentified Weapon, the MSK-X0, which is GIANT HOWITZER that fires shells that are larger than people, while still incredibly tough, never seems to be able to fire at hounds (with the main gun, anyways), because the cannon can't rotate.With this, mercenaries took to the field in the Hounds, and soon began a series of events that lead to war. This in turn lead to the development of the titular weapon, the Hound, an advanced ACV that could interchange all of its parts. But they don't matter that much, outside of the fact that they're responsible for starting the Neromius war.) Also- these wars lead to the development of a new type of tank: the Advanced Combat Vehicle or ACV, which could interchange weaponry parts based on a standard hexagonal frame. (Oh, there's some other groups, too: Rafzakael, a sort of "Mercenaries R Us" business the player works for, and a mysterious organization on level of the Knights Templar, called Cerberus. Regarding the minimal story the game has: The cold war combined with solar flares caused America to become extremely isolationist, and several wars broke out as a result, leading to the independence of 3 nations within Neromius: Tarakia, which does have America's backing, Morskoj, a nation that broke away from the USSR, and a stereotypical middle-eastern nation- Sal Kar (backed by South-east Asia). That said, the single-player part of the game is severely lacking in comparison to the excellent multiplayer mode. The game's single player, is more of a tutorial on the role-types, which do come into play in the multiplayer, is about how the "Neromius War" got started. Of course, how the war turns out is up to the players, and thus, the story of the war is reset every so often, so that new players can join in. The game is set in an Alternate History version of 2006, on the south shore of the Black Sea- as 3 countries battle it out for control of a region known as Neromius. Chromehounds is a squad-based Massively multiplayer Mecha Game for the Xbox 360, developed by FromSoftware. ![]()
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